Young (1998) was first to describe excessive and problematic internet use as an addictive disorder and she is
credited with coining the term ‘ internet addiction disorder’ .
An earlier study, by Shotton (1991), noted that addicted computer users were mainly male, highly educated
and introverted.
However, subsequent studies reported contrasting findings: dependent internet users were
mostly middle-aged women on home computers.
The ambiguity and lack of conceptual clarity and specificity surrounding the concept of internet addiction
have led many researchers to question its validity. Critics highlight the lack of empirical research, proposing
that ‘internet addiction’ be replaced by terms such as excessive, maladaptive
or problematic internet use .
Aetiology (the cause or set of causes of a disease or condition)
Aetiological models
Learning theory emphasises the positive reinforcing effects of internet use, which can induce feelings of
well-being and euphoria in the user. Internet use by a shy or anxious individual to avoid anxiety-provoking
situations such as face- to-face interaction tends to reinforce use by avoidance conditioning.
The reward circuit in the brain is normally activated by ‘natural’ positive reinforcers such as food, water and
sex, which are all vital to survival.
However, ‘unnatural’ reinforcers such as drugs, alcohol, gambling and the
internet can prove more powerful, causing people to neglect sex, grooming, work, even food and health.
The reward-deficiency hypothesis suggests that those who achieve less satisfaction from natural rewards
turn to substances to seek an enhanced stimulation of reward pathways.
Internet use provides immediate
reward with minimal delay, mimicking the stimulation provided by alcohol or drugs.
Impulsivity is seen as a risk factor for the development of addiction. Individuals who are impulsive tend to
use the internet as a sensation-seeking tool and may become addicted to it.
Self-esteem in childhood is crucial to the development of a mature personality in adulthood. Low self-
esteem may result from the absence of strong parental or peer support, which can culminate in feelings of
inadequacy and worthlessness .
This might lead individuals to turn to the internet as a way of escaping
reality and finding a safe world in which they are not threatened or challenged.
According to Shotton
(1991), introverted, educated, technologically sophisticated males are more prone to develop pathological
internet use.
Individuals who have low self-esteem have a greater propensity to internet addiction. Shy
individuals use the internet to overcome their deficiencies in social skills, communication and social
relationships.
What are the addicts addicted to?
Despite these aetiological models, it is still not clear to what precisely internet addicts become addicted.
Among the possibilities suggested are: the process of typing, the role of internet as a medium for
communication, the information gained, particular applications (e.g., email, gambling, video games,
pornography and multi-user domains) and the anonymity afforded by the internet.
Young (1998) showed
that internet users become addicted to specific applications. Individuals who fear real face-to-face
interaction may choose to engage in internet relay chat and multi-user domains. The recent development of
three-dimensional graphics in games enables the user to interact with others in virtual worlds.
The extreme
addictive potential of these ‘massive multiplayer online role-playing games’ has led some users to describe
them as heroinware. ( heroinware : video games, slang. An addictive computer game, especially one played
to the extent it interferes with the everyday life of the player.
Subtypes of addiction
Researchers have attempted to identify subtypes or sub-categories of internet addiction.
Young (1999)
categorised internet addiction into five types: cybersexual addiction; cyberrelationship addiction; net
compulsion (e.g., gambling or shopping on the internet); information overload (e.g., compulsive database
searching); and computer addiction (excessive game-playing).
Consequences of internet use
The internet is a vast repository of knowledge and information, and it enables almost instantaneous transfer
of information.
Positive consequences of internet use may be many: enhanced self-confidence, increased
frequency of communication with family and friends, feelings of empowerment, the possibility of
establishing relationships and making friends through game-playing.
Internet use to the point of addiction, however, can have wide-ranging adverse consequences that affect
many domains of the individual's life: interpersonal, social, occupational, psychological and physical.
Perhaps the greatest negative impact tends to be on family and social life, as excessive time spent online
often results in neglect of family, social activities and interests. The term ‘ cyberwidow ’ has been used to
refer to the neglected partners of internet addicts.
Internet addiction can lead to poor academic
performance in school and college and impaired functioning at work.
Employers have found that employees
with access to the internet at their desks spend a considerable amount of their working day engaged in non-
work-related internet use. Psychosocial consequences of note include loneliness, frustration and
depression.
Although not very common, some addicts who spend very long hours on the internet also
experience physical problems such as fatigue related to sleep deprivation, backache, and carpal and radial
tunnel syndromes.
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